21 research outputs found
Compact Drawings of 1-Planar Graphs with Right-Angle Crossings and Few Bends
We study the following classes of beyond-planar graphs: 1-planar, IC-planar,
and NIC-planar graphs. These are the graphs that admit a 1-planar, IC-planar,
and NIC-planar drawing, respectively. A drawing of a graph is 1-planar if every
edge is crossed at most once. A 1-planar drawing is IC-planar if no two pairs
of crossing edges share a vertex. A 1-planar drawing is NIC-planar if no two
pairs of crossing edges share two vertices. We study the relations of these
beyond-planar graph classes (beyond-planar graphs is a collective term for the
primary attempts to generalize the planar graphs) to right-angle crossing (RAC)
graphs that admit compact drawings on the grid with few bends. We present four
drawing algorithms that preserve the given embeddings. First, we show that
every -vertex NIC-planar graph admits a NIC-planar RAC drawing with at most
one bend per edge on a grid of size . Then, we show that
every -vertex 1-planar graph admits a 1-planar RAC drawing with at most two
bends per edge on a grid of size . Finally, we make two
known algorithms embedding-preserving; for drawing 1-planar RAC graphs with at
most one bend per edge and for drawing IC-planar RAC graphs straight-line
Edge Partitions of Optimal -plane and -plane Graphs
A topological graph is a graph drawn in the plane. A topological graph is
-plane, , if each edge is crossed at most times. We study the
problem of partitioning the edges of a -plane graph such that each partite
set forms a graph with a simpler structure. While this problem has been studied
for , we focus on optimal -plane and -plane graphs, which are
-plane and -plane graphs with maximum density. We prove the following
results. (i) It is not possible to partition the edges of a simple optimal
-plane graph into a -plane graph and a forest, while (ii) an edge
partition formed by a -plane graph and two plane forests always exists and
can be computed in linear time. (iii) We describe efficient algorithms to
partition the edges of a simple optimal -plane graph into a -plane graph
and a plane graph with maximum vertex degree , or with maximum vertex
degree if the optimal -plane graph is such that its crossing-free edges
form a graph with no separating triangles. (iv) We exhibit an infinite family
of simple optimal -plane graphs such that in any edge partition composed of
a -plane graph and a plane graph, the plane graph has maximum vertex degree
at least and the -plane graph has maximum vertex degree at least .
(v) We show that every optimal -plane graph whose crossing-free edges form a
biconnected graph can be decomposed, in linear time, into a -plane graph and
two plane forests
A Distributed Multilevel Force-directed Algorithm
The wide availability of powerful and inexpensive cloud computing services
naturally motivates the study of distributed graph layout algorithms, able to
scale to very large graphs. Nowadays, to process Big Data, companies are
increasingly relying on PaaS infrastructures rather than buying and maintaining
complex and expensive hardware. So far, only a few examples of basic
force-directed algorithms that work in a distributed environment have been
described. Instead, the design of a distributed multilevel force-directed
algorithm is a much more challenging task, not yet addressed. We present the
first multilevel force-directed algorithm based on a distributed vertex-centric
paradigm, and its implementation on Giraph, a popular platform for distributed
graph algorithms. Experiments show the effectiveness and the scalability of the
approach. Using an inexpensive cloud computing service of Amazon, we draw
graphs with ten million edges in about 60 minutes.Comment: Appears in the Proceedings of the 24th International Symposium on
Graph Drawing and Network Visualization (GD 2016
3D Visibility Representations of 1-planar Graphs
We prove that every 1-planar graph G has a z-parallel visibility
representation, i.e., a 3D visibility representation in which the vertices are
isothetic disjoint rectangles parallel to the xy-plane, and the edges are
unobstructed z-parallel visibilities between pairs of rectangles. In addition,
the constructed representation is such that there is a plane that intersects
all the rectangles, and this intersection defines a bar 1-visibility
representation of G.Comment: Appears in the Proceedings of the 25th International Symposium on
Graph Drawing and Network Visualization (GD 2017
A Sparse Stress Model
Force-directed layout methods constitute the most common approach to draw
general graphs. Among them, stress minimization produces layouts of
comparatively high quality but also imposes comparatively high computational
demands. We propose a speed-up method based on the aggregation of terms in the
objective function. It is akin to aggregate repulsion from far-away nodes
during spring embedding but transfers the idea from the layout space into a
preprocessing phase. An initial experimental study informs a method to select
representatives, and subsequent more extensive experiments indicate that our
method yields better approximations of minimum-stress layouts in less time than
related methods.Comment: Appears in the Proceedings of the 24th International Symposium on
Graph Drawing and Network Visualization (GD 2016
Finding large matchings in 1-planar graphs of minimum degree 3
A matching is a set of edges without common endpoint. It was recently shown
that every 1-planar graph (i.e., a graph that can be drawn in the plane with at
most one crossing per edge) that has minimum degree 3 has a matching of size at
least , and this is tight for some graphs. The proof did not
come with an algorithm to find the matching more efficiently than a
general-purpose maximum-matching algorithm. In this paper, we give such an
algorithm. More generally, we show that any matching that has no augmenting
paths of length 9 or less has size at least in a 1-planar
graph with minimum degree 3
Visual Similarity Perception of Directed Acyclic Graphs: A Study on Influencing Factors
While visual comparison of directed acyclic graphs (DAGs) is commonly
encountered in various disciplines (e.g., finance, biology), knowledge about
humans' perception of graph similarity is currently quite limited. By graph
similarity perception we mean how humans perceive commonalities and differences
in graphs and herewith come to a similarity judgment. As a step toward filling
this gap the study reported in this paper strives to identify factors which
influence the similarity perception of DAGs. In particular, we conducted a
card-sorting study employing a qualitative and quantitative analysis approach
to identify 1) groups of DAGs that are perceived as similar by the participants
and 2) the reasons behind their choice of groups. Our results suggest that
similarity is mainly influenced by the number of levels, the number of nodes on
a level, and the overall shape of the graph.Comment: Graph Drawing 2017 - arXiv Version; Keywords: Graphs, Perception,
Similarity, Comparison, Visualizatio
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Balanced circle packings for planar graphs
We study balanced circle packings and circle-contact representations for planar graphs, where the ratio of the largest circle’s diameter to the smallest circle’s diameter is polynomial in the number of circles. We provide a number of positive and negative results for the existence of such balanced configurations
Table cartogram
\u3cp\u3eA table cartogram of a two dimensional m×n table A of non-negative weights in a rectangle R, whose area equals the sum of the weights, is a partition of R into convex quadrilateral faces corresponding to the cells of A such that each face has the same adjacency as its corresponding cell and has area equal to the cell's weight. Such a partition acts as a natural way to visualize table data arising in various fields of research. In this paper, we give a O(mn)-time algorithm to find a table cartogram in a rectangle. We then generalize our algorithm to obtain table cartograms inside arbitrary convex quadrangles, circles, and finally, on the surface of cylinders and spheres.\u3c/p\u3
Colored Simultaneous Geometric Embeddings and Universal Pointsets
Universal pointsets can be used for visualizing multiple relationships on the same set of objects or for visualizing dynamic graph processes. In simultaneous geometric embeddings, the same point in the plane is used to represent the same object as a way to preserve the viewer's mental map. In colored simultaneous embeddings this restriction is relaxed, by allowing a given object to map to a subset of points in the plane. Specifically, consider a set of graphs on the same set of n vertices partitioned into k colors. Finding a corresponding set of k-colored points in the plane such that each vertex is mapped to a point of the same color so as to allow a straight-line plane drawing of each graph is the problem of colored simultaneous geometric embedding. For n-vertex paths, we show that there exist universal pointsets of size n, colored with two or three colors. We use this result to construct colored simultaneous geometric embeddings for a 2-colored tree together with any number of 2-colored paths, and more generally, a 2-colored outerplanar graph together with any number of 2-colored paths. For n-vertex trees, we construct small near-universal pointsets for 3-colored caterpillars of size n, 3-colored radius-2 stars of size n+3, and 2-colored spiders of size n. For n-vertex outerplanar graphs, we show that these same universal pointsets also suffice for 3-colored K (3)-caterpillars, 3-colored K (3)-stars, and 2-colored fans, respectively. We also present several negative results, showing that there exist a 2-colored planar graph and pseudo-forest, three 3-colored outerplanar graphs, four 4-colored pseudo-forests, three 5-colored pseudo-forests, five 5-colored paths, two 6-colored biconnected outerplanar graphs, three 6-colored cycles, four 6-colored paths, and three 9-colored paths that cannot be simultaneously embedded.Publisher's Versio